Where we’re at now:
Above: The city’s current status. We added some office zoning and commercial zoning this episode. We are now close to being ready to start adding more residential.
Below: Traffic status. Traffic flow remains consistent.
Above: We added a couple of tram lines to service the new green districts. One line runs up the hill from Hillside Park, and another runs along the length of the new green districts’ main avenue.
Below: The current noise pollution situation. There is still considerable noise in the city, though parts of the city were improved by the latest patch which overhauled the game mechanics for noise.
Above: The main purpose of this episode was to start adding some of the Green Cities DLC content. This is the new IT-cluster office specialization.
Below: These are new organic and local produce commercial specialized buildings.
Above: We also started tweaking our sewage outflow with the new Eco Water Treatment Plants along with Floating Garbage Collectors. Now that we can see how much these improve the water pollution, we will likely move the water treatment plants to a more appealing location.
Below: This is the tram line which leads up the hill from Hillside Park. Rather than going straight up the hill, I decided to have it switch-back to make the overall slope a little easier.
Above: An overhead angle showing the new part of town.
Below: Glamour shots.
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